AoeStats
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Black Forest

509564542Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 51m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 2,107 16:25 22:00 37:36 ⛏ Fast Castle
39 2,030 13:53 16:56 31:52 ⛏ Fast Castle
36 1,853 13:25 20:21 32:19 ⛏ Fast Castle
22 1,136 12:53 20:57 38:30 ⛏ Fast Castle
21 1,073 11:43 34:16 47:28 ⚔ Scouts into Archers
21 1,076 9:52 14:10 36:13 ⛏ Fast Castle
19 963 10:42 17:12 34:41 ⛏ Fast Castle
15 777 11:56 16:48 34:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,080 19,395 12,675 4,580 68,730 83,536
24,835 26,427 12,125 1,725 65,112 87,863
24,760 21,485 15,685 3,170 65,100 82,725
30,835 14,040 14,700 1,600 61,175 80,903
23,925 14,659 13,225 2,250 54,059 60,459
19,880 12,180 10,515 2,345 44,920 54,775
15,000 14,274 9,375 1,695 40,344 42,647
8,435 10,885 5,640 290 25,250 28,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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