AoeStats
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Nomad

507651455Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 50m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Huns · Bolivia
742
+8
🇺🇸 Italians · United States
598
+13
🇺🇸 Ethiopians · United States
301
+24
🇦🇷 Persians · Argentina
622
-19
🇨🇳 Spanish · China
520
-15
🇹🇷 Dravidians · Türkiye
413
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,151 15:39 22:21 43:06 ⚔ Drush FC
26 1,304 15:45 24:38 48:40 ⛏ Fish Boom FC
16 830 14:18 33:05 43:11 ⚔ Fish Boom into M@A into Archers
15 759 16:29 38:47 — ⚔ Towers FC
0 3 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,055 11,712 7,060 2,650 36,477 38,462
11,320 12,750 6,240 3,605 33,915 36,784
7,175 8,263 3,995 2,490 21,923 23,652
5,220 3,595 610 2,275 11,700 12,993
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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