AoeStats
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Arabia

510476960Analyzed
2v2 RM · 22h ago on Oct 1, 2026· 28m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Koreans · Russia
1349
+19
🇮🇳 Ethiopians · India
1264
+23
🇬🇹 Shu · Guatemala
1420
-21
🇬🇹 Persians · Guatemala
1416
-21
Player eAPM Actions Feudal Castle Imperial Opening
59 1,686 9:04 24:22 — ⚔ Archer Rush
53 1,515 10:08 21:53 — ⚔ Archer Rush
48 1,367 10:27 28:40 — ⚔ Archers into Skirms
47 1,346 8:12 23:21 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,820 4,861 3,220 125 16,026 15,929
6,000 5,733 4,145 0 15,878 16,383
4,760 5,665 4,515 200 15,140 15,356
4,225 4,624 2,775 0 11,624 11,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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