AoeStats
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Arabia

510475162Analyzed
2v2 RM · 11h ago on Oct 1, 2026· 16m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Shu · Guatemala
1407
+13
🇬🇹 Persians · Guatemala
1403
+13
🇲🇽 Georgians · Mexico
1383
-14
🇲🇽 Vietnamese · Mexico
1307
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 995 8:41 — — ⚔ Scout Rush
61 971 9:05 — — ⚔ Archer Rush
43 691 8:13 — — ⚔ Scout Rush
42 673 9:36 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
2,100 2,301 1,180 0 5,581 5,512
3,105 2,206 50 0 5,361 5,085
2,865 2,006 50 0 4,921 5,352
2,085 1,457 275 0 3,817 4,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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