AoeStats
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Lombardia

507902849Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 44m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
72 3,253 9:20 20:05 37:16 ⚔ Scout Rush
53 2,397 8:31 21:50 40:14 ⚔ Scout Rush
49 2,197 9:03 21:29 39:03 ⚔ Scout Rush
48 2,150 12:02 17:52 38:15 ⛏ Fast Castle
43 1,933 10:55 15:10 33:01 ⛏ Fast Castle
43 1,942 8:54 23:37 39:23 ⚔ Scout Rush
41 1,832 9:13 21:01 35:24 ⚔ Scout Rush
19 873 10:21 16:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,305 16,359 14,680 1,600 53,944 61,434
26,695 15,435 11,250 235 53,615 57,177
16,960 15,018 7,320 3,570 42,868 51,085
14,255 15,788 11,605 950 42,598 49,258
18,085 10,411 9,155 2,235 39,886 46,082
20,500 9,039 8,100 325 37,964 40,166
13,875 13,764 9,325 925 37,889 40,919
7,050 6,129 3,235 290 16,704 21,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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