AoeStats
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Oasis

507900169Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 24m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Lithuanians · Guatemala
1408
+14
🇬🇹 Japanese · Guatemala
1400
+14
🇬🇹 Persians · Guatemala
1261
+20
🇬🇹 Ethiopians · Guatemala
1256
+21
🇩🇪 Magyars · Germany
1374
-18
🇹🇼 Khmer · Taiwan
1353
-17
🇦🇷 Saracens · Argentina
1350
-17
1344
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 1,418 9:26 — — ⚔ M@A into Archers
58 1,413 8:52 — — ⚔ Archers into Skirms
56 1,355 10:27 24:12 — ⚔ Archer Rush
55 1,334 10:51 — — ⚔ Scout Rush
54 1,312 9:12 — — ⚔ Archer Rush
47 1,154 10:03 — — ⚔ Scout Rush
47 1,137 8:34 22:52 — ⚔ Scout Rush
35 863 9:23 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,570 3,935 1,100 100 11,705 11,739
4,835 4,275 2,460 0 11,570 12,193
4,525 4,001 2,600 0 11,126 11,701
6,370 3,470 50 0 9,890 11,174
3,800 3,468 1,945 155 9,368 9,647
6,550 2,463 150 0 9,163 11,074
5,215 2,891 350 0 8,456 10,014
3,600 2,361 1,335 0 7,296 9,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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