AoeStats
← KKony

MegaRandom

509995897Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 56m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
858
+16
🇲🇽 Malay · Mexico
854
+16
🇺🇸 Franks · United States
879
-17
🇺🇸 Portuguese · United States
841
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,867 11:38 24:40 39:38 ⚔ Scout Rush
19 1,062 10:36 18:01 37:46
14 784 12:51 18:40 35:39 ⛏ Fast Castle
12 651 11:10 23:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,790 23,660 16,130 4,350 66,930 85,223
25,810 11,622 15,455 2,615 55,502 66,254
21,240 12,515 10,035 1,600 45,390 56,470
8,825 8,115 3,375 2,300 22,615 26,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.