AoeStats
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Pilgrims

509992312Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 34m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
898
+15
🇨🇦 Dravidians · Canada
860
+17
🇺🇸 Franks · United States
896
-17
🇺🇸 Dravidians · United States
856
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,083 11:31 20:46 — ⛏ Fish Boom FC
30 1,034 11:37 19:44 — ⚔ Fish Boom into Scouts
13 445 12:34 25:06 — ⛏ Fish Boom into Fire Galleys FC
12 420 12:35 22:48 — ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
5,215 9,280 2,030 1,810 18,335 21,241
8,665 7,340 1,785 200 17,990 22,462
8,265 5,888 2,995 300 17,448 19,038
4,690 5,590 1,905 100 12,285 13,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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