AoeStats
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Arena

509984423Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 36m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
957
+12
🇺🇸 Japanese · United States
918
+13
🇺🇸 Franks · United States
881
+15
🇺🇸 Spanish · United States
834
+17
🇺🇸 Magyars · United States
947
-19
🇦🇷 Bohemians · Argentina
861
-14
🇺🇸 Britons · United States
831
-13
🇵🇪 Inca · Peru
778
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 928 13:00 17:29 29:54 ⛏ Fast Castle
16 572 11:09 18:06 — ⛏ Fast Castle
16 577 13:29 19:28 — ⛏ Fast Castle
10 352 9:59 16:49 33:00 ⛏ Fast Castle
9 331 15:01 25:42 — ⛏ Fast Castle
1 48 — — —
1 42 — — —
0 18 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,015 13,650 6,570 400 37,635 40,115
12,420 6,030 2,560 200 21,210 22,597
7,670 5,725 2,800 750 16,945 21,103
6,380 5,565 1,625 1,700 15,270 20,624
6,760 4,795 965 950 13,470 16,896
0 25 0 0 25 363
0 0 0 0 0 110
0 0 0 0 0 133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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