AoeStats
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Oasis

508779064Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 36m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1531
+11
🇦🇷 Lithuanians · Argentina
1463
+13
🇦🇷 Chinese · Argentina
1413
+15
🇦🇷 Persians · Argentina
1392
+16
🇻🇳 Mongols · Vietnam
1495
-17
🇲🇽 Saracens · Mexico
1396
-14
🇹🇼 Persians · Taiwan
1369
-13
🇺🇸 Franks · United States
1336
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 2,510 9:50 22:19 35:46 ⚔ Archer Rush
65 2,358 9:04 21:29 — ⚔ Scout Rush
56 2,040 8:57 20:17 34:24 ⚔ Scout Rush
46 1,673 10:12 21:44 — ⚔ Archer Rush
39 1,416 9:25 22:17 — ⚔ Scout Rush
33 1,210 10:16 31:08 — ⚔ Archers into Skirms
25 907 8:13 22:04 — ⚔ Scout Rush
22 818 9:38 17:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,790 7,486 9,370 115 35,761 36,274
12,085 13,374 7,025 1,500 33,984 34,721
17,070 7,335 7,920 100 32,425 34,530
12,900 7,525 5,770 200 26,395 27,496
8,330 11,383 5,920 260 25,893 27,671
11,445 7,085 4,195 200 22,925 26,369
6,700 6,349 2,095 1,240 16,384 16,197
5,600 4,025 885 1,090 11,600 15,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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