AoeStats
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Arabia

508557503Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 39m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1507
+13
🇺🇾 Shu · Uruguay
1498
+13
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1465
+15
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1460
+15
🇺🇸 Franks · United States
1519
-16
🇨🇦 Persians · Canada
1477
-16
🇨🇳 Persians · China
1427
-14
🇨🇱 Slavs · Chile
1340
-10
Player eAPM Actions Feudal Castle Imperial Opening
69 2,728 9:03 23:11 — ⚔ Archer Rush
60 2,395 9:56 21:09 — ⚔ Scout Rush
56 2,207 8:50 19:13 37:49 ⚔ Scout Rush
46 1,815 9:59 14:39 — ⛏ Fast Castle
40 1,595 27:34 34:58 — ⛏ Fast Castle
33 1,308 — — —
31 1,232 9:42 22:51 — ⚔ Scout Rush
16 640 9:05 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,870 12,451 7,875 1,615 42,811 47,413
14,170 7,887 6,100 1,720 29,877 31,984
11,015 9,635 5,575 215 26,440 28,983
12,395 7,642 5,325 325 25,687 28,697
11,930 6,048 2,520 865 21,363 22,765
4,845 5,314 490 405 11,054 12,384
2,850 2,009 50 200 5,109 4,865
2,785 2,179 50 0 5,014 5,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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