AoeStats
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Arabia

510907802Analyzed
3v3 RM · 3h ago on Oct 3, 2026· 44m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
983
+16
🇦🇷 Chinese · Argentina
944
+18
🇦🇷 Lithuanians · Argentina
920
+19
🇨🇱 Britons · Chile
1043
-20
🇨🇦 Teutons · Canada
971
-17
🇦🇺 Franks · Australia
954
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,569 11:04 20:35 38:02 ⚔ Scout Rush
29 1,306 13:51 24:59 38:13 ⛏ Fast Castle
28 1,265 9:31 20:27 33:00 ⛏ Fast Castle
27 1,221 9:09 20:29 35:07 ⛏ Fast Castle
24 1,077 12:01 20:53 35:34
24 1,070 9:36 17:21 38:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,520 13,590 11,400 1,205 38,715 46,141
12,090 17,780 3,830 2,135 35,835 37,064
15,655 8,014 7,795 3,600 35,064 45,567
11,995 13,600 5,295 3,640 34,530 39,422
12,170 6,758 6,750 950 26,628 31,850
9,920 7,315 2,015 2,055 21,305 27,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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