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Black Forest

506110551Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 44m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Jurchens · Hong Kong SAR China
817
+14
🇭🇰 Bulgarians · Hong Kong SAR China
817
+14
🇮🇱 Koreans · Israel
785
-14
🇪🇸 Bengalis · Spain
779
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,340 12:22 18:54 39:55 ⛏ Fast Castle
19 826 12:55 21:03 38:34 ⛏ Fast Castle
14 640 12:20 22:03 43:46 ⛏ Fast Castle
13 562 13:43 20:21 40:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,520 13,730 10,735 3,250 50,235 55,698
16,635 12,465 8,425 1,650 39,175 45,634
14,120 13,499 6,315 2,900 36,834 50,128
12,940 12,349 7,865 2,880 36,034 43,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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