AoeStats
← korpogardisto

Nomad

503617308Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 64m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
987
+18
🇨🇳 Vietnamese · China
982
+18
🇨🇱 Teutons · Chile
1056
-19
🇦🇷 Britons · Argentina
1012
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,261 12:13 20:59 43:39 ⛏ Fish Boom FC
31 2,016 12:46 23:13 33:16 ⛏ Fish Boom FC
23 1,451 14:37 20:02 46:01 ⛏ Fish Boom into Galleys FC
19 1,248 14:56 21:58 37:01 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
30,195 22,354 14,105 3,975 70,629 89,225
15,245 22,826 21,775 2,900 62,746 72,880
24,515 13,768 16,015 3,310 57,608 63,451
14,205 22,660 11,590 4,750 53,205 60,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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