AoeStats
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Four Lakes

503497702Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 53m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1056
+15
🇺🇸 Hindustanis · United States
1010
+18
🇦🇷 Malay · Argentina
994
+18
🇨🇦 Magyars · Canada
1094
-19
🇫🇷 Franks · France
1049
-17
🇨🇦 Poles · Canada
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,015 10:04 21:57 43:34 ⚔ Archer Rush
36 1,922 10:01 16:27 40:42 ⛏ Fast Castle
29 1,543 12:10 15:43 45:34 ⛏ Fish Boom FC
29 1,568 9:59 20:51 44:54 ⚔ Scout Rush
22 1,186 9:11 19:55 37:00 ⛏ Fish Boom
13 683 10:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
27,025 13,815 12,060 2,250 55,150 60,096
21,850 17,775 10,305 2,800 52,730 60,050
24,560 12,082 10,110 2,065 48,817 53,865
19,160 16,933 7,420 2,425 45,938 55,974
13,295 19,054 10,275 1,735 44,359 47,752
3,600 2,690 70 1,155 7,515 8,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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