AoeStats
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Coastal Forest

503494035Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 34m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1095
+13
🇳🇴 Lithuanians · Norway
1068
+14
🇶🇦 Shu · Qatar
1064
+14
🇩🇿 Maya · Algeria
1036
-14
🇫🇷 Persians · France
1032
-14
🇦🇷 Japanese · Argentina
1023
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,938 9:30 20:17 — ⚔ Scout Rush
51 1,770 9:51 19:32 — ⚔ Scout Rush
37 1,283 12:35 21:52 — ⚔ Archer Rush
36 1,269 10:26 17:14 — ⛏ Fish Boom FC
24 821 12:19 24:01 — ⚔ M@A into Fish Boom
21 738 10:56 23:29 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,310 9,978 2,850 1,600 22,738 29,092
10,370 6,150 3,625 300 20,445 21,375
9,110 6,651 2,600 950 19,311 22,405
7,045 6,681 3,030 1,045 17,801 18,847
5,830 8,135 2,940 200 17,105 19,696
7,785 6,510 990 1,335 16,620 20,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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