AoeStats
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QS Arena

503489413Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 46m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1109
+11
🇦🇷 Burmese · Argentina
1057
+13
🇦🇷 Portuguese · Argentina
993
+16
🇦🇷 Japanese · Argentina
1023
-15
🇹🇷 Britons · Türkiye
993
-13
🇦🇹 Persians · Austria
965
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,317 9:07 13:09 40:11 ⛏ Fast Castle
26 1,219 8:07 13:00 30:07 ⛏ Fast Castle
24 1,119 9:17 13:13 27:10 ⛏ Fast Castle
22 991 11:37 15:43 30:31 ⛏ Fast Castle
21 975 9:12 13:48 33:04 ⛏ Fast Castle
13 612 11:00 14:55 24:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,075 24,690 11,645 3,150 55,560 80,989
23,215 14,090 12,320 2,050 51,675 63,657
15,350 21,560 8,760 4,110 49,780 60,443
15,050 18,045 10,750 3,070 46,915 71,618
17,385 12,371 6,090 2,280 38,126 41,901
12,700 11,970 10,405 2,900 37,975 47,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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