AoeStats
← Rey Gyuma

Black Forest

510523834Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 38m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1000
+32
🇦🇷 Byzantines · Argentina
908
+12
🇨🇳 Inca · China
846
-11
🇦🇺 Mongols · Australia
807
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 2,230 15:15 22:59 — ⛏ Fast Castle
22 863 14:04 20:34 — ⛏ Fish Boom FC
9 346 12:00 15:47 — ⛏ Fast Castle
9 333 14:49 26:58 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,580 25,299 2,690 875 38,444 40,779
10,715 8,341 2,920 1,500 23,476 30,853
7,460 5,965 570 85 14,080 16,541
5,500 4,290 350 340 10,480 16,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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