AoeStats
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Arabia

508523754Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 43m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1173
+16
🇩🇪 Gurjaras · Germany
1155
+16
🇨🇴 Burgundians · Colombia
1171
-16
🇨🇴 Portuguese · Colombia
1154
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,305 9:13 21:59 42:57 ⚔ Archer Rush
42 1,852 9:46 22:12 — ⚔ Scout Rush
40 1,754 9:27 22:51 42:28 ⚔ Archer Rush
37 1,611 9:59 21:10 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,315 12,444 6,370 540 45,669 48,558
11,825 12,361 9,015 2,310 35,511 38,764
17,295 7,083 8,745 200 33,323 40,795
12,405 12,723 6,700 1,060 32,888 36,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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