AoeStats
← HanniBaalTricks

Highland

506945239Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 6m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1271
+14
🇧🇷 Magyars · Brazil
1265
+14
🇧🇷 Mapuche · Brazil
1260
+14
🇺🇦 Gurjaras · Ukraine
1219
+15
🇲🇽 Georgians · Mexico
1244
-15
🇷🇴 Saracens · Romania
1233
-15
🇪🇸 Burgundians · Spain
1217
-14
🇨🇴 Burmese · Colombia
1182
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 368 — — —
51 351 — — —
49 342 — — —
44 304 — — —
42 294 — — —
32 219 — — —
23 162 — — —
9 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 311 50 0 1,911 1,841
1,550 125 50 0 1,725 1,823
1,150 275 0 0 1,425 1,546
1,100 225 0 0 1,325 1,311
950 150 50 0 1,150 1,418
800 250 0 0 1,050 1,157
550 300 0 0 850 876
400 250 50 0 700 585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.