AoeStats
← HanniBaalTricks

MegaRandom

505154362Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 27m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Inca · Colombia
1188
+15
🇨🇴 Malians · Colombia
1181
+16
🇨🇦 Bohemians · Canada
1174
-16
🇦🇷 Khmer · Argentina
1172
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,094 10:27 14:01 — ⛏ Fast Castle
38 1,043 9:52 23:24 — ⚔ Scout Rush
22 588 9:17 16:32 — ⛏ Fast Castle
19 528 11:27 21:03 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,100 5,755 520 1,500 14,875 15,204
6,775 3,374 1,950 455 12,554 12,634
6,305 5,005 995 200 12,505 13,897
4,625 2,839 470 700 8,634 9,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.