AoeStats
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Arena

504885887Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 58m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1205
+17
🇨🇱 Franks · Chile
1146
+19
🇬🇧 Lithuanians · United Kingdom
1216
-18
🇬🇧 Cumans · United Kingdom
1210
-18
Player eAPM Actions Feudal Castle Imperial Opening
61 3,608 10:35 14:54 40:30 ⛏ Fast Castle
44 2,623 10:18 14:01 34:26 ⛏ Fast Castle
36 2,152 12:29 16:49 57:36 ⛏ Fast Castle
28 1,678 10:21 25:52 36:11

Resources

Player Food Wood Gold Stone Spent Collected
26,430 20,640 11,200 5,000 63,270 65,310
24,560 22,040 13,460 2,875 62,935 81,104
15,745 13,845 5,620 0 35,210 39,144
14,975 7,020 7,870 2,010 31,875 32,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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