AoeStats
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Arabia

509950419Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 57m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vietnamese · Austria
1010
+13
🇺🇸 Mongols · United States
744
+25
🇦🇹 Vietnamese · Austria
935
-19
🇦🇹 Burgundians · Austria
935
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 1,993 9:39 21:22 35:55 ⚔ Archer Rush
30 1,749 9:18 25:27 41:59 ⚔ Scout Rush
19 1,105 9:55 26:10 45:18 ⚔ Archers into Skirms
15 891 10:30 21:32 47:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,120 26,625 13,590 4,005 64,340 71,928
20,760 8,092 14,120 2,800 45,772 49,578
16,840 8,715 5,265 975 31,795 34,072
9,575 9,822 3,650 1,625 24,672 28,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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