AoeStats
← Janet

Baltic

510355578Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 75m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
732
+13
🇩🇪 Wei · Germany
636
+17
🇳🇱 Magyars · Netherlands
668
-15
🇦🇺 Japanese · Australia
662
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,869 10:05 23:32 56:05 ⛏ Fish Boom FC
17 1,286 10:53 24:18 42:50 ⚔ Archer Rush
16 1,193 12:35 22:05 37:24 ⛏ Fast Castle
12 914 10:29 21:09 35:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,500 26,840 12,390 1,700 67,430 73,312
25,365 15,157 16,215 2,700 59,437 70,561
21,920 14,985 10,185 2,375 49,465 58,297
13,775 12,753 5,730 1,285 33,543 37,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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