AoeStats
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Yucatan

510652924Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 69m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
1260
+20
🇺🇸 Mongols · United States
1250
+20
🇺🇸 Lithuanians · United States
1234
+21
🇦🇺 Portuguese · Australia
1481
-26
🇺🇸 Persians · United States
1373
-22
🇺🇸 Spanish · United States
1166
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,161 10:36 18:35 34:33 ⛏ Fast Castle
35 2,415 12:04 16:06 28:52 ⛏ Fast Castle
34 2,373 8:23 21:20 31:51 ⚔ Scout Rush
29 1,979 13:09 24:06 38:59 ⛏ Fast Castle
26 1,809 12:25 17:45 22:19 ◆ FC into Fast Imp
25 1,756 10:32 16:25 37:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,775 42,330 42,960 14,265 127,330 139,850
48,875 22,371 34,530 7,050 112,826 131,924
38,915 31,692 27,695 8,190 106,492 125,741
20,020 42,631 30,695 6,825 100,171 128,663
12,000 43,200 27,350 4,245 86,795 99,214
28,250 20,578 13,865 7,170 69,863 98,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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