AoeStats
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Lombardia

508406437Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 49m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1478
+13
🇧🇷 Bohemians · Brazil
1458
+14
🇨🇳 Poles · China
1455
+14
🇹🇼 Spanish · Taiwan
1405
+16
🇹🇼 Magyars · Taiwan
1546
-20
🇨🇳 Turks · China
1377
-13
🇨🇳 Hindustanis · China
1367
-12
🇨🇳 Poles · China
1365
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,467 11:16 19:01 40:15 ⛏ Fast Castle
43 2,095 10:58 16:13 36:16 ⛏ Fast Castle
42 2,044 8:30 20:21 44:54 ⚔ Scout Rush
39 1,935 9:14 20:04 43:32 ⚔ Scout Rush
38 1,862 9:15 20:20 33:58 ⚔ Scout Rush
33 1,627 10:48 25:42 40:02 ⚔ Scout Rush
33 1,608 10:26 14:26 36:51 ⛏ Fast Castle
32 1,593 11:41 18:08 42:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,090 17,466 31,720 1,515 85,791 90,961
34,820 15,300 26,905 2,265 79,290 82,712
27,350 26,795 9,230 5,330 68,705 72,607
20,680 21,478 14,850 3,470 60,478 69,881
18,335 21,894 13,160 3,965 57,354 60,632
23,475 10,225 7,115 1,240 42,055 45,707
18,690 13,916 6,405 1,905 40,916 50,960
16,665 8,589 3,525 710 29,489 32,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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