AoeStats
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Arabia

503871502Analyzed
3v3 RM · 28d ago on Sep 2, 2026· 57m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1029
+14
🇸🇪 Saracens · Sweden
1019
+15
🇸🇪 Wu · Sweden
982
+16
🇩🇪 Burgundians · Germany
1016
-34
🇪🇸 Saracens · Spain
996
-15
🇺🇸 Magyars · United States
964
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,529 10:30 21:40 37:00 ⚔ Scout Rush
24 1,378 13:19 17:37 40:36 ⛏ Fast Castle
20 1,134 11:19 18:57 39:22 ⚔ FC into Skirms
18 1,051 11:48 17:41 34:52 ⛏ Fast Castle
14 835 11:34 22:46 35:19 ⛏ Fast Castle
10 583 12:24 25:53 40:23 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
28,370 22,113 19,395 3,100 72,978 95,168
26,165 26,650 8,820 1,800 63,435 72,698
22,785 11,052 20,155 4,100 58,092 71,660
19,230 14,081 10,810 1,400 45,521 59,234
15,820 11,760 12,360 2,500 42,440 45,045
12,275 9,441 4,210 2,545 28,471 28,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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