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Four Lakes

503444389Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 39m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1035
+15
🇺🇸 Ethiopians · United States
1022
+16
🇺🇦 Khmer · Ukraine
976
+18
🇹🇷 Huns · Türkiye
966
+18
🇩🇪 Burgundians · Germany
1024
-40
🇷🇺 Britons · Russia
1017
-17
🇩🇪 Wu · Germany
1008
-16
🇩🇪 Persians · Germany
1003
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,357 10:42 20:47 36:16 ⚔ Fish Boom into Scouts
31 1,198 11:24 22:05 36:27 ⚔ Archers into Fish Boom into Skirms
29 1,138 12:21 26:15 — ⚔ Archers into Skirms
23 901 11:07 14:50 38:51 ⛏ Fast Castle
18 720 10:33 17:34 37:07 ⛏ Fish Boom FC
17 677 11:29 16:03 31:55 ⛏ Fish Boom FC
14 553 11:01 17:15 29:22 ⛏ Fish Boom FC
12 475 11:28 23:48 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,365 12,680 5,910 6,150 42,105 49,283
18,035 10,952 8,495 2,505 39,987 46,140
14,025 7,674 6,105 2,700 30,504 33,346
9,265 9,793 6,085 975 26,118 27,805
10,245 9,866 4,630 970 25,711 28,703
8,775 8,220 4,875 1,090 22,960 28,559
6,975 7,972 4,570 1,735 21,252 24,726
8,655 5,953 1,695 815 17,118 19,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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