AoeStats
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Nomad

509944860Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 78m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Vikings · South Africa
1050
+15
🇿🇦 Japanese · South Africa
1049
+15
🇩🇪 Spanish · Germany
1025
-15
🇩🇪 Persians · Germany
1025
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,695 14:12 20:44 46:28 ⛏ Fish Boom FC
30 2,378 14:48 18:40 40:04 ⛏ Fish Boom FC
26 1,995 18:53 25:23 66:00 ⛏ Fish Boom FC
24 1,844 14:42 22:50 38:04 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
29,925 32,115 13,805 6,715 82,560 88,653
30,560 26,460 16,290 6,700 80,010 92,814
22,680 37,300 14,375 3,785 78,140 79,892
19,915 23,025 8,880 5,610 57,430 59,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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