AoeStats
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MegaRandom

508728667Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 78m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
982
+14
🇩🇪 Magyars · Germany
982
+14
🇩🇪 Khmer · Germany
969
+14
🇺🇸 Jurchens · United States
982
-16
🇬🇧 Gurjaras · United Kingdom
915
-13
🇵🇰 Turks · Pakistan
914
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 3,025 12:38 19:03 33:03 ⛏ Fast Castle
32 2,512 10:49 22:16 39:34 ⚔ Scout Rush
31 2,404 12:15 18:41 40:44 ⛏ Fast Castle
20 1,601 12:59 17:28 42:42
20 1,577 9:50 16:56 36:14 ⛏ Fast Castle
11 887 12:26 16:45 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,710 25,523 28,270 2,800 102,303 109,222
29,200 35,138 20,855 2,300 87,493 97,500
30,590 29,256 21,715 3,750 85,311 117,088
38,525 15,798 16,380 3,200 73,903 75,641
22,450 29,765 12,075 2,160 66,450 67,540
29,170 16,005 19,955 950 66,080 66,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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