AoeStats
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Arena

510188163Analyzed
3v3 RM · 14h ago on Sep 29, 2026· 47m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Bohemians · Hungary
1389
+20
🇧🇷 Khmer · Brazil
1373
+21
🇵🇪 Chinese · Peru
1371
+21
🇹🇷 Bohemians · Türkiye
1497
-21
🇹🇷 Japanese · Türkiye
1496
-21
🇹🇷 Cumans · Türkiye
1456
-20
Player eAPM Actions Feudal Castle Imperial Opening
49 2,353 9:38 26:50 34:09 ⛏ Fast Castle
46 2,181 10:33 23:36 36:45
41 1,970 11:10 15:30 33:10 ⛏ Fast Castle
38 1,827 10:44 13:38 26:36 ⛏ Fast Castle
36 1,701 11:14 14:49 29:30 ⛏ Fast Castle
34 1,624 9:29 13:29 40:23 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,685 12,130 19,590 2,350 67,755 72,841
23,440 19,375 14,155 2,800 59,770 70,559
21,545 18,612 9,900 950 51,007 53,907
19,210 14,770 3,920 850 38,750 44,820
14,980 11,750 6,590 1,055 34,375 35,582
9,270 11,090 5,515 3,680 29,555 35,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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