AoeStats
← Froschwetter

Black Forest

506128783Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 7m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1461
+15
🇨🇳 Persians · China
1426
+17
🇯🇵 Maya · Japan
1413
+17
🇰🇷 Koreans · South Korea
1404
+17
🇨🇳 Mongols · China
1489
-19
🇩🇪 Britons · Germany
1427
-16
🇧🇴 Japanese · Bolivia
1427
-16
🇿🇦 Lithuanians · South Africa
1407
-15
Player eAPM Actions Feudal Castle Imperial Opening
126 970 — — —
71 547 — — —
71 544 — — —
44 337 — — —
40 304 — — —
37 282 — — —
29 225 — — —
26 196 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,850 383 0 0 2,233 2,634
1,200 425 0 0 1,625 2,040
950 550 50 0 1,550 1,586
1,000 276 50 0 1,326 1,168
750 454 0 0 1,204 1,354
700 156 0 0 856 747
500 118 50 0 668 593
250 175 50 0 475 322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.