AoeStats
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Nomad

505930889Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 38m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1453
+15
🇩🇪 Vietnamese · Germany
1437
+16
🇳🇴 Byzantines · Norway
1408
+17
🇮🇳 Dravidians · India
1406
+17
🇻🇳 Ethiopians · Vietnam
1492
-19
🇩🇪 Berbers · Germany
1429
-16
🇨🇳 Burgundians · China
1418
-16
1384
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,780 12:53 23:56 37:21 ⛏ Fast Castle
40 1,569 12:38 22:49 — ⚔ Fish Boom into Archers into Scouts
39 1,516 15:12 20:52 — ⚔ Archer Rush
35 1,366 15:14 21:50 32:34 ⛏ Fish Boom into Fire Galleys FC
23 890 13:40 17:23 38:16 ⛏ Fish Boom FC
23 897 13:18 18:48 35:09 ⛏ Fish Boom into Galleys FC
23 910 13:39 19:12 35:51 ⛏ Fish Boom FC into Galleys
20 768 13:06 19:43 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,925 15,115 6,055 3,090 37,185 38,118
12,545 15,013 6,420 850 34,828 38,695
12,530 12,969 4,400 2,060 31,959 37,673
11,875 10,536 7,630 1,680 31,721 36,227
11,300 13,313 5,910 1,050 31,573 33,490
8,140 9,409 3,035 1,150 21,734 23,077
8,245 7,835 3,690 1,030 20,800 22,656
6,330 5,453 2,125 850 14,758 14,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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