AoeStats
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Pilgrims

507765750Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Armenians · India
697
+7
🇮🇳 Britons · India
690
+8
🇮🇳 Bulgarians · India
679
+8
🇮🇳 Romans · India
659
+8
🇦🇷 Khmer · Argentina
559
-9
🇵🇪 Inca · Peru
509
-9
🇦🇷 Spanish · Argentina
440
-7
🇺🇸 Spanish · United States
430
-6
Player eAPM Actions Feudal Castle Imperial Opening
21 1,090 11:39 23:54 39:45 ⛏ Fish Boom into Galleys into Fire Galleys
20 1,013 13:24 25:27 48:08
16 790 16:32 28:03 — ⚔ Fish Boom into Fire Galleys FC into Scouts into Archers
13 643 10:35 24:08 43:48 ⚔ Archer Rush
11 547 16:23 28:17 — ⚔ Fish Boom into Fire Galleys into Archers
9 455 12:31 22:17 — ⛏ Fish Boom FC
8 417 16:37 23:44 — ⛏ Fish Boom FC
7 364 14:32 25:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,380 18,350 8,440 2,450 48,620 53,416
14,220 15,910 5,510 2,700 38,340 37,643
16,100 8,450 4,110 750 29,410 31,389
9,240 11,648 7,315 260 28,463 35,220
12,460 7,115 7,920 750 28,245 33,161
10,750 6,285 6,720 2,250 26,005 26,766
7,960 8,515 1,600 2,420 20,495 21,002
7,130 5,130 1,810 1,500 15,570 18,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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