AoeStats
← kivarmicz

Nomad

509916380Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 48m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Lithuanians · Finland
2137
+3
🇫🇮 Bengalis · Finland
2050
+5
🇧🇴 Berbers · Bolivia
1637
+18
🇧🇷 Cumans · Brazil
1567
+21
🇪🇸 Muisca · Spain
1872
-18
🇮🇹 Vietnamese · Italy
1725
-12
🇸🇰 Wu · Slovakia
1691
-9
🇨🇿 Romans · Czechia
1652
-8
Player eAPM Actions Feudal Castle Imperial Opening
63 3,088 11:19 17:51 31:31 ⛏ Fish Boom FC into Fire Galleys
56 2,718 12:28 16:28 38:18 ⛏ Fish Boom FC
45 2,179 13:14 17:06 48:23 ⛏ Fish Boom FC
45 2,185 12:38 20:29 34:08 ⛏ Fish Boom into Galleys FC
37 1,819 11:28 21:27 37:27 ⛏ Fish Boom into Galleys FC
36 1,743 13:34 17:10 33:55 ⛏ Fish Boom FC
31 1,540 12:47 28:12 38:13 ⚔ Fish Boom into Towers FC
23 1,145 21:19 41:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,820 30,135 20,255 2,670 85,880 87,867
21,265 22,620 15,650 5,905 65,440 67,778
26,805 18,860 13,675 5,315 64,655 65,351
21,470 17,701 6,275 4,325 49,771 51,666
16,130 18,395 9,690 3,810 48,025 51,068
16,900 18,789 5,035 3,950 44,674 50,287
13,530 10,115 4,200 3,290 31,135 31,685
4,425 3,869 250 600 9,144 8,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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