AoeStats
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Oasis

508519681Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 90m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1187
+14
🇨🇳 Random · China
1141
+15
🇹🇷 Armenians · Türkiye
1129
+16
🇩🇪 Teutons · Germany
1103
+17
🇨🇱 Lithuanians · Chile
1151
-16
🇨🇱 Italians · Chile
1146
-16
🇨🇱 Random · Chile
1138
-16
🇨🇱 Khmer · Chile
1086
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 4,366 10:03 15:00 35:39 ⛏ Fast Castle
40 3,654 9:50 22:27 38:58 ⚔ Archer Rush
39 3,548 11:05 14:40 29:54 ⛏ Fast Castle
35 3,147 10:55 24:11 49:49 ⚔ M@A FC
32 2,880 10:17 18:47 37:34 ⚔ Archer Rush
31 2,771 11:21 17:50 37:12 ⛏ Fast Castle
29 2,635 9:27 21:25 44:33 ⚔ M@A FC into Skirms
20 1,793 11:12 15:19 32:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,800 48,775 40,390 3,395 146,360 170,367
58,630 39,648 32,080 2,235 132,593 140,459
43,105 47,163 25,905 2,850 119,023 127,419
64,395 29,850 21,255 2,900 118,400 131,239
45,415 43,085 24,660 4,815 117,975 139,047
24,430 50,395 26,300 8,195 109,320 143,553
48,265 39,271 13,715 7,240 108,491 135,980
26,805 24,825 12,050 2,325 66,005 70,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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