AoeStats
← Marco Polo 666

Black Forest

507648326Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 60m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
833
+11
🇲🇽 Slavs · Mexico
811
+12
🇦🇷 Franks · Argentina
653
+18
🇵🇦 Spanish · Panama
604
+21
🇲🇽 Teutons · Mexico
783
-18
🇲🇽 Spanish · Mexico
721
-16
🇺🇸 Romans · United States
696
-15
🇲🇽 Byzantines · Mexico
658
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,359 10:26 15:32 31:56 ⛏ Fast Castle
18 1,060 13:16 27:15 38:49 ⚔ M@A FC
17 1,043 14:32 22:03 39:02 ⛏ Fish Boom FC
15 879 10:09 19:28 34:17 ⛏ Fast Castle
13 771 14:49 25:50 34:10 ⛏ Fast Castle
13 777 13:03 23:24 36:06 ⛏ Fast Castle
10 604 16:59 26:22 37:06 ⛏ Fast Castle
8 509 11:19 22:08 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,260 33,783 16,795 1,000 75,838 124,114
22,540 16,530 22,260 3,550 64,880 74,293
26,425 16,980 13,790 4,095 61,290 69,081
26,535 18,645 11,510 950 57,640 73,920
18,955 12,989 10,475 2,865 45,284 55,374
18,435 14,304 8,855 3,060 44,654 61,012
21,020 11,357 8,860 1,930 43,167 54,105
19,315 8,455 7,490 2,475 37,735 43,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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