AoeStats
← Marco Polo 666

Highland

506788490Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 55m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
920
+9
🇨🇱 Britons · Chile
890
+10
🇨🇳 Franks · China
704
+17
🇦🇷 Byzantines · Argentina
648
+20
🇷🇴 Poles · Romania
772
-15
🇺🇸 Mongols · United States
769
-15
🇭🇰 Shu · Hong Kong SAR China
756
-14
🇺🇸 Lithuanians · United States
684
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,459 10:26 17:19 38:30 ⛏ Fast Castle
23 1,262 11:22 17:48 40:19 ⛏ Fast Castle
17 934 11:37 18:33 37:13 ⛏ Fast Castle
17 953 10:41 24:00 40:08 ⛏ Fast Castle
12 684 9:51 19:11 33:50 ⛏ Fast Castle
11 628 15:08 24:09 41:16 ⛏ Fast Castle
11 628 11:51 23:26 36:30 ⚔ Scout Rush
3 147 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,900 15,000 17,870 1,275 59,045 68,675
19,020 19,085 9,735 3,875 51,715 65,727
21,475 9,230 10,685 2,540 43,930 56,983
18,950 11,108 9,995 2,850 42,903 50,845
15,770 13,225 8,290 2,860 40,145 50,609
21,675 6,125 9,340 2,580 39,720 42,753
11,175 9,027 5,330 2,205 27,737 36,049
400 0 0 0 400 709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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