AoeStats
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Arena

506224012Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 22m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
893
+14
🇨🇿 Franks · Czechia
880
+15
🇦🇹 Chinese · Austria
861
+15
🇨🇿 Bohemians · Czechia
834
+16
🇺🇸 Sicilians · United States
916
-17
🇮🇳 Mongols · India
882
-36
🇦🇷 Khmer · Argentina
801
-13
🇧🇷 Huns · Brazil
790
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,018 16:49 — —
31 682 9:58 17:11 — ⛏ Fast Castle
29 642 9:49 16:35 — ⛏ Fast Castle
23 506 11:00 15:15 — ⛏ Fast Castle
18 410 10:27 14:05 — ⛏ Fast Castle
16 354 10:16 — — ⚔ Scouts into Archers
15 326 9:52 — —
13 299 12:03 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,250 3,695 1,140 200 9,285 9,759
4,755 3,075 500 200 8,530 9,881
4,060 3,125 475 125 7,785 8,557
4,220 2,540 760 100 7,620 8,011
3,825 3,010 300 200 7,335 7,635
3,270 1,850 550 750 6,420 7,867
3,420 1,879 150 455 5,904 6,174
1,950 1,348 50 225 3,573 5,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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