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Lombardia

508218714Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1519
+8
🇹🇼 Franks · Taiwan
1310
+16
🇹🇼 Spanish · Taiwan
1265
+18
🇹🇼 Cumans · Taiwan
1087
+24
🇷🇺 Poles · Russia
1336
-18
🇬🇷 Vikings · Greece
1321
-17
🇬🇧 Spanish · United Kingdom
1303
-16
🇯🇵 Japanese · Japan
1274
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,325 13:34 17:15 31:51 ⛏ Fast Castle
46 2,054 9:09 23:51 37:09 ⚔ Archer Rush
45 2,015 11:09 16:20 36:34 ⛏ Fast Castle
39 1,727 9:59 22:57 37:01 ⛏ Fast Castle
30 1,339 8:52 22:26 — ⚔ Scout Rush
27 1,194 9:22 23:02 43:51 ⚔ Scout Rush
25 1,108 11:58 16:17 — ⚔ FC into Archers
22 1,003 10:43 18:08 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,930 13,729 18,105 1,990 65,754 70,350
31,055 15,587 15,610 2,505 64,757 71,981
27,325 11,196 13,055 2,050 53,626 56,061
13,040 17,980 11,815 2,015 44,850 47,295
17,980 9,579 9,570 2,255 39,384 47,312
16,080 8,104 7,705 2,250 34,139 36,117
8,435 8,043 3,065 200 19,743 23,614
7,500 6,430 1,840 1,355 17,125 20,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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