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Oasis

507981477Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 18m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1535
+8
🇹🇼 Persians · Taiwan
1469
+11
🇹🇼 Franks · Taiwan
1308
+17
🇹🇼 Magyars · Taiwan
1255
+52
🇫🇷 Vietnamese · France
1376
-15
🇹🇼 Persians · Taiwan
1370
-15
🇨🇳 Jurchens · China
1343
-14
🇳🇬 Magyars · Nigeria
1285
-12
Player eAPM Actions Feudal Castle Imperial Opening
72 1,328 14:03 — — ⚔ M@A Rush
52 951 9:29 — — ⚔ Archer Rush
48 894 9:24 — — ⚔ Archer Rush
45 834 14:03 — —
43 802 10:42 14:24 — ⛏ Fast Castle
38 703 9:18 — — ⚔ Scout Rush
30 560 9:20 — — ⚔ Scout Rush
25 466 11:11 15:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,725 2,372 475 0 8,572 9,002
4,315 2,210 1,325 0 7,850 8,047
3,010 2,634 1,315 0 6,959 7,328
3,985 2,670 50 0 6,705 6,923
2,785 2,374 1,045 125 6,329 6,671
3,620 2,595 50 0 6,265 6,884
2,625 1,237 250 0 4,112 5,118
2,350 683 0 0 3,033 3,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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