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Oasis

507977078Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 24m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Maya · Taiwan
1527
+8
🇹🇼 Persians · Taiwan
1458
+11
🇹🇼 Hindustanis · Taiwan
1291
+17
🇹🇼 Magyars · Taiwan
1196
+59
🇨🇳 Britons · China
1363
-16
🇩🇪 Spanish · Germany
1329
-14
🇯🇵 Berbers · Japan
1322
-14
🇧🇷 Mongols · Brazil
1298
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 1,616 15:12 21:10 — ⚔ M@A Rush
43 1,068 8:59 22:14 — ⚔ Scout Rush
39 963 13:40 — — ⚔ Drush
39 963 9:48 23:17 — ⚔ Archer Rush
30 742 11:40 15:47 — ⛏ Fast Castle
28 709 11:47 15:51 — ⛏ Fast Castle
28 707 10:45 15:26 — ⛏ Fast Castle
26 642 8:50 23:53 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,460 4,333 1,700 0 16,493 16,334
5,000 5,033 3,285 195 13,513 13,574
6,300 5,360 350 300 12,310 14,136
5,775 3,966 1,300 200 11,241 11,447
6,335 3,321 1,100 0 10,756 11,192
4,325 4,408 1,805 100 10,638 11,003
4,735 3,917 730 750 10,132 11,734
3,120 2,651 60 375 6,206 8,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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