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Lombardia

507930170Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 28m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Maya · Taiwan
1512
+7
🇹🇼 Burgundians · Taiwan
1257
+16
🇹🇼 Spanish · Taiwan
1244
+16
🇹🇼 Saracens · Taiwan
1045
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🇫🇷 Malians · France
1275
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🇨🇳 Chinese · China
1271
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🇹🇼 Turks · Taiwan
1254
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🇨🇳 Italians · China
1226
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,422 8:59 21:37 — ⚔ Scout Rush
42 1,192 11:12 15:10 — ⛏ Fast Castle
41 1,175 9:41 26:38 — ⚔ Archer Rush
39 1,114 9:42 17:01 — ⛏ Fast Castle
36 1,039 11:37 16:00 — ⛏ Fast Castle
32 909 10:05 26:24 — ⚔ Scout Rush
27 762 10:35 15:15 — ⛏ Fast Castle
22 631 11:19 19:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,725 7,941 1,350 825 19,841 22,595
7,515 4,570 1,900 1,090 15,075 17,002
7,685 4,655 1,775 100 14,215 17,335
5,580 5,440 2,765 245 14,030 14,591
7,240 4,028 830 750 12,848 14,561
6,075 5,069 385 1,005 12,534 16,515
6,125 4,073 1,145 900 12,243 16,184
4,800 4,642 350 325 10,117 12,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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