AoeStats
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Fortress

507926431Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 36m 43s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1499
+12
🇨🇳 Franks · China
1437
+14
🇹🇼 Bohemians · Taiwan
1530
-18
🇹🇼 Ethiopians · Taiwan
1265
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 1,228 7:21 11:21 25:43 ⛏ Fast Castle
27 979 6:39 11:40 27:56 ⛏ Fast Castle
25 908 7:21 11:33 30:52 ⛏ Fast Castle
24 888 7:18 11:54 26:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,680 17,795 10,640 400 54,515 59,071
23,765 12,595 9,725 4,440 50,525 63,209
14,625 15,000 12,140 1,550 43,315 49,643
13,605 10,305 3,520 530 27,960 29,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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