AoeStats
← 烏雲中

Arabia

507922183Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 49m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
1431
+17
🇦🇺 Tatars · Australia
1431
+17
🇹🇼 Saracens · Taiwan
1622
-24
🇹🇼 Slavs · Taiwan
1275
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 3,258 9:21 23:48 — ⚔ Archer Rush
38 1,856 9:10 23:46 43:23 ⚔ Scout Rush
36 1,783 9:26 20:48 44:06 ⚔ M@A FC
27 1,315 10:05 24:29 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,395 21,205 17,100 2,495 58,195 62,230
20,155 11,930 10,140 3,910 46,135 49,949
13,915 15,279 10,325 2,680 42,199 42,955
14,135 14,742 6,580 1,725 37,182 39,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.