AoeStats
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Nomad

510254540Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 40m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1025
+12
🇮🇩 Huns · Indonesia
985
+14
🇨🇳 Jurchens · China
880
+18
🇦🇷 Italians · Argentina
866
+18
🇩🇪 Huns · Germany
953
-17
🇷🇺 Britons · Russia
947
-16
🇺🇸 Bengalis · United States
932
-16
🇩🇪 Cumans · Germany
872
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 951 14:03 19:04 — ⛏ Fast Castle
16 664 15:59 21:01 35:48 ⛏ Fish Boom FC
15 615 15:26 20:55 — ⛏ Fish Boom FC
14 565 17:36 27:14 40:09 ⛏ Fast Castle
4 154 — — —
3 115 — — —
2 92 — — —
1 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,185 16,835 7,270 3,150 44,440 51,006
10,585 8,580 2,490 2,250 23,905 25,477
10,775 7,615 3,900 1,075 23,365 25,245
6,190 7,798 3,400 1,015 18,403 18,806
400 550 0 100 1,050 386
200 375 0 100 675 100
0 475 0 100 575 30
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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