AoeStats
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Arena

510894521Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 38m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vietnamese · Vietnam
816
+9
🇨🇳 Huns · China
801
+10
🇧🇷 Franks · Brazil
734
+12
576
+18
🇦🇷 Persians · Argentina
671
-13
🇨🇴 Koreans · Colombia
658
-13
🇺🇸 Japanese · United States
633
-12
🇻🇳 Bengalis · Vietnam
620
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,487 10:03 14:42 28:38 ⛏ Fast Castle
27 1,046 10:31 14:51 29:40 ⛏ Fast Castle
21 804 9:40 15:47 31:49 ⛏ Fast Castle
20 771 10:21 15:48 38:26 ⛏ Fast Castle
18 678 11:00 18:13 37:38 ⛏ Fast Castle
17 645 14:14 26:11 32:01 ⚔ Archers into Fast Imp
11 437 14:26 19:57 32:44 ⛏ Fast Castle
9 350 10:45 18:50 31:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,565 10,575 10,215 1,055 43,410 52,687
17,020 10,245 7,945 950 36,160 40,815
11,300 10,935 6,235 1,700 30,170 33,965
14,050 9,520 4,685 850 29,105 35,685
9,060 12,150 5,095 1,155 27,460 34,670
9,560 10,335 3,305 1,750 24,950 28,543
9,385 9,590 3,680 1,010 23,665 28,341
8,890 6,015 3,760 2,050 20,715 24,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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