AoeStats
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Black Forest

510840807Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 62m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
692
+14
🇲🇽 Franks · Mexico
666
+15
557
+19
🇵🇪 Britons · Peru
538
+20
🇫🇷 Goths · France
711
-21
🇪🇸 Teutons · Spain
615
-16
🇵🇱 Persians · Poland
605
-16
🇪🇸 Byzantines · Spain
595
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,768 14:47 26:35 38:43
20 1,251 13:37 24:27 33:46 ⚔ Scout Rush
19 1,162 10:17 18:10 38:04 ⛏ Fast Castle
15 912 14:47 20:07 34:36 ⛏ Fast Castle
12 775 9:50 18:09 41:52 ⛏ Fast Castle
11 664 11:36 21:18 39:31 ⛏ Fast Castle
10 615 18:19 33:02 42:21 ⚔ M@A into Archers into Skirms
10 596 17:22 28:35 45:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,445 29,575 27,725 2,885 89,630 93,347
42,800 17,205 17,775 3,600 81,380 116,817
17,580 28,490 23,280 3,225 72,575 82,851
28,130 20,410 16,215 3,200 67,955 81,652
26,450 13,680 21,095 2,700 63,925 72,327
23,810 9,011 19,895 1,565 54,281 57,355
17,360 19,567 9,880 2,490 49,297 73,533
16,650 20,344 5,095 2,935 45,024 50,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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