AoeStats
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Arena

510835107Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 35m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
756
+10
🇮🇳 Ethiopians · India
705
+12
🇳🇴 Franks · Norway
388
+24
🇩🇪 Huns · Germany
353
+26
🇵🇱 Persians · Poland
640
-20
🇫🇷 Khmer · France
614
-19
🇮🇳 Persians · India
578
-17
555
-16
Player eAPM Actions Feudal Castle Imperial Opening
15 516 12:13 16:42 — ⛏ Fast Castle
14 502 12:38 23:22 — ⛏ Fast Castle
11 380 10:34 19:37 — ⛏ Fast Castle
7 266 11:41 21:31 —
6 198 11:20 20:05 — ⚔ FC into Archers
4 148 12:59 — —
3 98 11:45 — —
0 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,850 7,005 1,795 505 18,155 21,268
5,950 6,015 1,650 850 14,465 17,492
7,490 3,657 875 750 12,772 16,039
3,950 4,125 1,330 100 9,505 12,764
4,225 2,335 250 775 7,585 8,911
1,725 1,065 50 0 2,840 4,198
1,450 450 0 0 1,900 8,507
0 0 0 0 0 70
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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