AoeStats
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Pilgrims

510220343Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 35m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
845
+7
🇦🇷 Maya · Argentina
838
+7
551
+16
🇨🇴 Bohemians · Colombia
473
+20
🇺🇸 Cumans · United States
632
-14
🇺🇸 Japanese · United States
595
-12
🇺🇸 Britons · United States
577
-12
🇪🇨 Khmer · Ecuador
576
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 864 13:57 20:49 25:38 ⚔ Fish Boom into Drush into Fire Galleys FC into Fast Imp
17 599 18:01 32:43 —
15 539 11:39 20:44 — ⚔ Scouts into Fish Boom
13 454 10:46 21:12 28:24 ⛏ Fish Boom FC into Fast Imp
13 465 13:18 28:46 — ⚔ Fish Boom into Skirms
8 277 — — —
7 240 13:40 22:39 — ⚔ Fish Boom FC into Skirms
7 238 16:31 32:26 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,790 12,495 5,220 3,160 33,665 34,834
6,650 7,643 3,045 1,500 18,838 21,555
6,655 7,000 1,295 2,150 17,100 18,949
6,920 6,205 595 1,190 14,910 18,577
5,245 6,280 495 400 12,420 15,800
4,475 2,670 555 225 7,925 11,801
2,865 3,585 400 225 7,075 11,145
0 300 0 0 300 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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